﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Shakes_and_Fidget___Charplaner.Classes
{
	class DungeonStages
	{
		public enum Stages
		{
			STAGE1,
			STAGE2,
			STAGE3,
			STAGE4,
			STAGE5,
			STAGE6,
			STAGE7,
			STAGE8,
			STAGE9,
			STAGE10,
			STAGE11,
			STAGE12
		}
		//					   null    1      2      3      4      5      6      7      8      9      10     11     12
		public bool[] open = { true, false, false, false, false, false, false, false, false, false, false, false, false };
		//					     null    1      2      3      4      5      6      7      8      9      10     11     12
		public bool[] killed = { true, false, false, false, false, false, false, false, false, false, false, false, false };

		public DungeonStages(Stages stage)
		{
			switch (stage)
			{
				case Stages.STAGE1:
					break;
				case Stages.STAGE2:
					break;
				case Stages.STAGE3:
					break;
				case Stages.STAGE4:
					break;
				case Stages.STAGE5:
					break;
				case Stages.STAGE6:
					break;
				case Stages.STAGE7:
					break;
				case Stages.STAGE8:
					break;
				case Stages.STAGE9:
					break;
				case Stages.STAGE10:
					break;
				case Stages.STAGE11:
					break;
				case Stages.STAGE12:
					break;
				default:
					break;

			}
		}
	}
}
